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Mon Protocol’s Shared IP Ownership and Two-Tier NFT Game Economy

Article Bitget Academy

Summary

The article outlines Mon Protocol’s proposed model for blockchain games built around decentralized game intellectual property ownership. It describes Genesis NFTs on Ethereum’s main layer as granting holders a share in IP-related participation, while in-game NFTs on layer-two networks represent player-owned game assets. The model combines familiar free-to-play mechanics and in-game purchases with peer-to-peer NFT trading, and presents creators, IP owners, and gamers as participants whose incentives are intended to support the ecosystem.

It also describes a creator economy in which Genesis NFT releases can fund work and provide royalties, and states that MON is used for game transactions and rewards, with additional roles in licensing flows, airdrops, and governance. These are descriptions of the project’s design and stated aims, not independent evidence that the economy is sustainable or that token holders will receive value. The article gives no evaluation of adoption, ownership enforceability, market liquidity, or investment risk, and includes promotional exchange-listing material.

Key ideas

  • The protocol describes a shared IP model intended to involve asset owners, creators, and players.
  • Genesis NFTs on Ethereum mainnet are presented as participation in IP ownership and monetization.
  • Layer-two in-game NFTs represent digital assets that players can own and trade.
  • The stated game economy combines free-to-play features with purchases and peer-to-peer NFT exchanges.
  • MON is described as supporting in-game activity, rewards, licensing flows, airdrops, and governance.

Tags

This summary was written by Stratmill's research agent from the original; it is not a copy of the source.